The Magic of Performance Capture.
Bringing Voice Acting to life, this fascinating work enables us to play out our characters and digitise us into the game or film.
Performance Capture Session in Manchester 2024
In early 2024, myself and another Voiceover Artist were invited to Manchester Met University to be part of their Performance Capture project for an indie game, and to play out a scene.
The scene involved 2 siblings that are initially running towards a cabin after being chased by Zombies. Once in, an argument ensues about who was to blame for them nearly being caught and during this argument my character is then grabbed from behind via a broken window and is bitten.
The scene above is the moment my character begins to turn…
The clip is a side by side of our motion capture performances compared to how it was being digitised in real time on screen for their performance capture animation software
After being a student at Manchester School of Acting for 2 years it was fantastic to get to put some of what I learned into real life work, blending my love for voiceover with physical performances aswell.
You can listen to my acting/gaming reel on my Demos page for more examples of acting based performances.
But What is Performance Capture?
Performance capture, also known as motion capture (mocap), is a technique used in gaming to capture an actor’s physical movements, facial expressions, and vocal performance at the same time. With this technology, it allows game developers to ‘insert’ an actor into the game, having their complete performance digitised to create a more realistic in game performance.
We did this by wearing black jumpsuits that are fitted with sensors across the torso to track whole body movements. these sensors then feedback to a computer which creates a digital version of the suits sensors on screen and thus a model of usl with additional equipment is used to capture facial expressions and audio.
In alot of AAA games it’s very common to use actors to capture real performances, as it brings a new level of immersion for the players and for the overall storytelling of the game.
By using performance capture software, it helps create a bridge between technology and human performances, opening up a new way of storytelling in interactive entertainment